!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> Eclipse Development: New updates!

Eclipse Development

Tuesday, May 27, 2008
New updates!
This is Bryce Randt, Lead Designer here at ED. I am absolutely terrible about updating this blog. But, I've steeled some focus and determination and so here's the latest update for Eclipse Development!





















I've been wanting to do clan outfits from Vampire: The Masquerade for quite some time and finally I've had an opportunity to put the first of them together! For all you Malkavians out there, we're happy to present 'Asylum'.

When I made 'Strapped', I promised myself I'd never do such a difficult outfit ever again. It's one thing to make sure that seams are done properly on the tops, bottoms, shoulders and arms of an outfit, but something else entirely to have so -MANY- straps to line up.

Some of the straps snake around the legs, some simply go straight around the body. All the seams were extremely difficult to do, but I can't tell you how much of a help AvPainter is. It's the -reason- we can come out with the some of the amazing (in our opinion) outfits that we release.

So get your craze on, Malks.. enjoy the sculpty straight-jacket and sport those naughty outfits! A 'lite' version is going to be released, eventually, and on the cheap. It's going to be straps on skin for you kinky girls and boys out there. (Oh, and a male version is in the works. I just need to re-do the prim pieces so that they can fit some potentially bigger arms.)





















Paladin was a pet project of mine for quite sometime before it was released. (Seems like that's always the way.) I found a great texture of a lion made of metal and I thought...how wicked would it be to make a lion's head out of prims? I mean.. how hard could it be? Turns out it's kind of hard, going into not really knowing just how I wanted it to look. (I didn't model it after the original lion, after all.)

But, it turned out pretty great and ended up being a shoulder piece that gave birth to a partial cloak, a bicep piece, a bracer, a belt and a couple of very wicked looking daggers. The dagger blades are sculpty prims shrunk thin and I think the contours of the prims i used work well with a blade.

The daggers are decorative, like the ones that came with Rogue. We'd love to get some scripted weapons out there, but honestly, clothes take up enough time as it is. I think we'd do it, though, if we got enough folks asking for these weapons in CCS or some comparable combat system.
posted by Eclipse Lykin @ 2:30 AM  
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